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xhunterko

5 Game Reviews w/ Response

All 24 Reviews

Hella nice! Only complaints are that it took a while to acknowledge my input and the hit box could've been smaller.

TreSensa responds:

Thanks for the feedback, xhunterko!

Great game! You can press x to speed up the text as well if your griping about that. Neat idea!

Schulles responds:

Thanks! Finally someone noticed and even mentioned that!

I'd be playing this all day...

But I have other things to do! The game feels like it's going to take forever to play. But not in a boring or tasteless way either! If the speed of the ship was improved a little bit at the start I wouldn't feel like I was a space faring snail. I'm not trying to be mean, it's just a little too slow. Even the original asteroids wasn't that slow, come on. Still, a couple points:
1: Autobreak should be given one ability point automatically since it's mentioned that you have that ability in the manual. I was confused at it not turning on.
2: The ship accelerates too slowly! It really doesn't feel fast enough. As with most of these games, I expected some sort of backward thrust with s, didn't happen.
3: What does this purple power up do again? How bout that one? Hm, I'm not sure, let me take a look at the stat menu, again.

All gripes aside, really cool take on the Asteroids theme. I'd score higher if it weren't for those couple things. Cool over all.

Masterchief2219 responds:

Thanks for your input! 1 did cross my mind as I was testing, but I think I was just so used to it from playing the game so much that it didn't bother me as much as I'm sure it will bother others. 2 I honestly didn't anticipate anyone having a problem with, but I can see why it would make sense to start out with the autobrake unlocked.

I increased the starting acceleration a bit. I also made it so you automatically have the autobrake unlocked, though it doesn't help much until you get it to level 1.

As for 3, the only solution I can think of is to have letters on the powerups to remind the players what they do. I haven't fixed this yet, but I will do it sometime tonight or tomorrow.

Cute game

Really crummy collision engine. There are times when I know I'm a bad player. There are also times when I think, 'this engines broken'. I said that to myself several times here. If your gonna change the keys on someone, make sure you have a solid engine. Also, if you don't have a solid engine, no pixel perfect jumps at all are reccommended. Jump around really pissed me off as it's collision detection broke on me. Though really well done on Bad Weather. I liked that one. Otherwise, clean up the engine a bit more, and this could be seriously fun. Also, one more thing: MAKE THOSE DARN BODIES dissapear faster! Being timed gives the player a sense of urgency. You can't be urgent sitting around waiting for a body to dissipate while you try to decide on a jump so your feet don't brush the spikes and you end up going 'I passed that! Stupid body!' Anyways, that's all from me.

mmamarmarc responds:

yeah, the collision engine is maybe not perfect, but for my first flash game I think it is good enough. For the next game I will make a better one. And thanks, I find Bad weather also the best level I built for this game. Also i shall do something with the advice about the bodies

thanks for your review :) !

Well

Should be finished. Love the music.

FlamingCow responds:

Yeah, totally agree. Who knows, maybe in a few years I might flat out remake it ten times better. As of now, I just lost the will to do anything with this. But it has no use on my harddrive, so might as well share it. If someone had five minutes of fun, then that's a win in my book. About the music - yep, possibly my favorite Portal song. Cycerin is a genius. Actually, he probably deserves half or more credit for this, since this song helped inspire so much of it.

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